Log of /eclass/games-mods.eclass
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Revision
1.42 -
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Mon Oct 12 00:53:51 2009 UTC
(3 years, 7 months ago)
by
nyhm
Branch:
MAIN
Changes since
1.41: +186 -168 lines
Diff to
previous 1.41
support symlinking files to more than one directory; mod support for ut2004-ded; fix init scripts; cleanup
Revision
1.40 -
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Sun Oct 11 00:29:23 2009 UTC
(3 years, 7 months ago)
by
nyhm
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MAIN
Changes since
1.39: +3 -4 lines
Diff to
previous 1.39
mod wrappers shouldn't need to cd or set LD_LIBRARY_PATH because the game wrappers do that
Revision
1.31 -
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Sun Oct 4 14:13:59 2009 UTC
(3 years, 7 months ago)
by
nyhm
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MAIN
Changes since
1.30: +6 -7 lines
Diff to
previous 1.30
disable installation of client or server specific files if MOD_DIR and MOD_BINS are empty
Revision
1.30 -
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Fri Oct 2 04:56:24 2009 UTC
(3 years, 7 months ago)
by
nyhm
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MAIN
Changes since
1.29: +49 -39 lines
Diff to
previous 1.29
drop pkg_setup; USE deps to replace built_with_use tests; allow for mods with no server
Revision
1.26 -
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Thu Oct 1 16:03:40 2009 UTC
(3 years, 7 months ago)
by
nyhm
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MAIN
Changes since
1.25: +21 -35 lines
Diff to
previous 1.25
use games_make_wrapper instead of own function; move installation of confd and initd files into the games-mod_make* functions
Revision
1.16 -
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Sat Sep 15 00:42:41 2007 UTC
(5 years, 8 months ago)
by
wolf31o2
Branch:
MAIN
Changes since
1.15: +3 -3 lines
Diff to
previous 1.15
Changing GAME_EXE and DED_EXE for quake4 to quake4 and quake4-ded, respectively.
Revision
1.15 -
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Tue Jan 9 23:17:33 2007 UTC
(6 years, 4 months ago)
by
wolf31o2
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MAIN
Changes since
1.14: +3 -2 lines
Diff to
previous 1.14
Added a check to ensure GAMES_DATADIR and GAMES_PREFIX_OPT aren't the same, and skip all of the symlink-fu if they are. This closes bug #158282.
Revision
1.13 -
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Sat Dec 16 14:30:33 2006 UTC
(6 years, 5 months ago)
by
wolf31o2
Branch:
MAIN
Changes since
1.12: +3 -3 lines
Diff to
previous 1.12
Comment out the else in the pkg_setup dedicated USE checks, since it is possible for a mod, specifically ut2004 stuff, to be installed before the actual game. This resolves bug #156177.
Revision
1.11 -
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Tue Nov 21 23:27:35 2006 UTC
(6 years, 6 months ago)
by
wolf31o2
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MAIN
Changes since
1.10: +12 -9 lines
Diff to
previous 1.10
Change [ to [[ and add a lone to remove 3355_patch, since we remove it in all of our UT2004 mods, anyway.
Revision
1.9 -
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Fri Nov 10 17:04:55 2006 UTC
(6 years, 6 months ago)
by
wolf31o2
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MAIN
Changes since
1.8: +16 -9 lines
Diff to
previous 1.8
Apparently, a directory check will pass if there is a symlink to a directory, which caused some real nastiness to happen when we would remerge a mod. Thanks to Tristan Heaven <nyhm@gentoo.org> and Paul Bredbury <brebs@sent.com> for finding this and pointing it out to me.
Revision
1.7 -
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Tue Nov 7 15:38:52 2006 UTC
(6 years, 6 months ago)
by
wolf31o2
Branch:
MAIN
Changes since
1.6: +7 -4 lines
Diff to
previous 1.6
Updated eclass to only display information about how to run the mod when it actually has a way to run it directly.
Revision
1.6 -
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Thu Nov 2 19:11:15 2006 UTC
(6 years, 6 months ago)
by
wolf31o2
Branch:
MAIN
Changes since
1.5: +12 -3 lines
Diff to
previous 1.5
Since Unreal Engine games are all binary-only, I made some minor adjustments so they work with the mod being in GAMES_DATADIR and the game being in GAMES_PREFIX_OPT.
Revision
1.5 -
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Wed Oct 25 22:46:53 2006 UTC
(6 years, 6 months ago)
by
wolf31o2
Branch:
MAIN
Changes since
1.4: +1 -2 lines
Diff to
previous 1.4
Remove GAMES_CHECK_LICENSE since most mods don't require us to check. If a mod needs it, we can add it on a per-mod basis.
Revision
1.4 -
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Wed Oct 25 16:24:19 2006 UTC
(6 years, 6 months ago)
by
wolf31o2
Branch:
MAIN
Changes since
1.3: +67 -28 lines
Diff to
previous 1.3
Added a check fon -bin version for USE=dedicated even if the non-bin version has it, added a check for quake3-bin before making the -bin wrapper, to keep the desktop entry from showing up if the binary version isn't installed, added server.cfg support from games-q3mod.eclass for doom3, enemy-territory, quake3, and quake4.
Revision
1.3 -
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Tue Oct 24 20:53:32 2006 UTC
(6 years, 6 months ago)
by
wolf31o2
Branch:
MAIN
Changes since
1.2: +12 -4 lines
Diff to
previous 1.2
If we have MOD_BINS and also MOD_DIR, then skip the MOD_BINS processing and simply create our links using MOD_BINS as the name.
Revision
1.1 -
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Mon Oct 23 18:33:14 2006 UTC
(6 years, 7 months ago)
by
wolf31o2
Branch:
MAIN
Initial import of games-mods.eclass which is written by me, but based off work from Paul Bredbury <brebs@sent.com> as well as the games-*mods eclasses.
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