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Revision 1.1 - (show annotations) (download)
Sun Sep 1 21:16:20 2013 UTC (10 months, 3 weeks ago) by hasufell
Branch: MAIN
CVS Tags: HEAD
add urbanterror-4.1-maps license

1 #######################################################################
2 #
3 # ./maps/ut4_abbeyctf.txt
4 # ./maps/ut4_abbey.txt
5 # ./maps/ut4_austria.txt
6 # ./maps/ut4_algiers.txt
7 #
8 Copyright = mine!
9
10
11
12
13
14 #######################################################################
15 #
16 # ./maps/ut4_kingdom.txt
17 # ./maps/ut4_mandolin.txt
18 # ./maps/ut4_ambush.txt
19 # ./maps/ut4_crossing.txt
20 # ./maps/ut4_casa.txt
21 # ./maps/ut4_dressingroom.txt
22 # ./maps/ut4_kingdom.txt
23 # ./models/trees/FS_trees.txt
24 # ./maps/ut4_snoppis.txt
25 # ./maps/ut4_riyadh.txt
26 # ./maps/ut4_turnpike.txt
27 # ./maps/ut4_tombs.txt
28 # ./maps/ut4_tunis.txt
29 # ./maps/ut4_toxic.txt
30 #
31 -----------------------------------------------------------------
32 * COPYRIGHT / PERMISSIONS *
33 -----------------------------------------------------------------
34 Authors MAY NOT use this level as a base to build additional levels.
35 This map MAY NOT be sold, or in any other way turn into profit for any
36 other person than the author. This map MAY be distributed on any media
37 as long as this media is distributed freely without anyone having to pay
38 for it. This level is designed for the Quake 3 Total Conversion
39 "Urban Terror" and is not to be used, replicated or edited for any other
40 Mod, Total Conversion, Game or Game Engine.
41
42
43
44
45
46 #######################################################################
47 #
48 # ./maps/ut4_oildepot.txt
49 #
50 =================================================================
51 This map is � 2004 & 2007 Martti Ekstrand and may only be distributed by
52 electronic means (e.a. Internet or BBS). CD distribution is not allowed
53 without permission. You may NOT distribute this map/.pk3 file/.bsp file
54 commercially in any way or form without my expressed WRITTEN permission.
55 Authors MAY NOT use this level as a base to build additional levels, and
56 the geometry CANNOT be changed in any way. If you wish to recreate this
57 level for another game or mod, please inform me be e-mail, just so I know
58 it's out there in other forms, and I might even help. Please retain this
59 text file if you do.
60
61
62
63
64
65 #######################################################################
66 #
67 # ./maps/ut4_eagle.txt
68 #
69 =================================================================
70 * COPYRIGHT / PERMISSIONS *
71 -----------------------------------------------------------------
72
73 Authors MAY NOT use this level as a base to build additional
74 levels, and the geometry CANNOT be changed in any way. If you
75 wish to modify the entities for use with a non-standard CTF Mod,
76 please inform me be e-mail, just so I know it's out there in
77 other forms. Please retain this text file if you do.
78
79 You CAN create prefabs from this level though, just please give
80 the original author the credit for the original construction!
81
82 This .pk3 may be distributed over the Internet and/or BBS
83 systems(like these exist anymore) as long as the ORIGINAL(this)
84 text file is included in the .zip file.
85
86 You may NOT distribute this map/.pk3 file/.bsp file commercially
87 without my expressed WRITTEN permission. If you wish to include
88 this in a compilation of some form, have your people contact my
89 people and they'll talk, or just send me an e-mail and we'll talk. ;)
90
91
92
93
94
95 #######################################################################
96 #
97 # ./maps/BFP_Model\ Readme.txt
98 #
99 This mapobject may be distrubuted freely over the internet, as long as
100 this readme is included and the contents of the archive DOES NOT change.
101
102 Quake 3 Arena And Team Arena are trademarks of id Software CopyRight
103 All rights reserved
104
105
106
107
108
109 #######################################################################
110 #
111 # ./maps/ut4_maya.txt
112 #
113 =================================================================
114 * COPYRIGHT / PERMISSIONS *
115 -----------------------------------------------------------------
116
117 sock_pom-src.map by Simon O'Callaghan was used in the creation of
118 Mayan Standoff, released under the ..::LvL Open Game Source License'
119
120 Authors MAY NOT use this level as a base to build additional levels.
121 This map MAY NOT be sold, or in any other way turn into profit for
122 any person. This map MAY be distributed on any media as long as this
123 media is distributed freely without anyone having to pay for it and
124 this text file is included. This level was converted for the Quake 3
125 Total Conversion "Urban Terror" and is not to be used, replicated or
126 edited for any other Mod, Total Conversion, Game or Game Engine. If
127 you want the original file used in this creation, you may download it
128 at http://simonoc.com/pages/design/maps_q3/pom.htm
129
130 Copyright (c) 2004 sock
131 Changes Copyright (c) 2007 Raymond Ritzmann
132 All rights reserved.
133
134 Quake III Arena is a registered trademark of iD Software, Inc.
135
136 Urban Terror is the property of Frozen Sand, LLC.
137
138
139
140
141
142 #######################################################################
143 #
144 # ./models/mapobjects/masheen/readme.txt
145 #
146 flourescent light models (c) 2004 ShminkyBoy.
147
148 This game componant is created and owned by me. No modifications on
149 any part of it are allowed. You may not use this object as a base to
150 create another one. You can use it freely in any games as long as
151 you include a note indicating you got it from me. For any
152 troubleshooting or inquiry, feel free to contact me.
153
154 E-mail: shminkyboy@yahoo.com
155
156
157
158
159
160 #######################################################################
161 #
162 # ./models/mapobjects/baskets/readme.txt
163 # ./models/mapobjects/humvee/readme.txt
164 # ./models/mapobjects/br_washerdryer/readme.txt
165 # ./models/mapobjects/br_computers/readme.txt
166 # ./models/mapobjects/firetruck/readme.txt
167 # ./models/mapobjects/br_hometheatre/readme.txt
168 # ./models/mapobjects/br_table/readme.txt
169 # ./models/mapobjects/br_pcs1/readme.txt
170 # ./models/mapobjects/br_officechair/readme.txt
171 # ./models/mapobjects/br_lighting1/readme.txt
172 # ./models/mapobjects/woodencart/readme.txt
173 # ./models/mapobjects/planters/readme.txt
174 # ./models/mapobjects/bk_couch/readme.txt
175 # ./models/mapobjects/axe/readme.txt
176 # ./models/mapobjects/ashtray/readme.txt
177 # ./models/mapobjects/br_flowers/readme.txt
178 # ./models/mapobjects/br_chest/readme.txt
179 # ./models/mapobjects/copcar/readme.txt
180 # ./models/mapobjects/cashregister/readme.txt
181 # ./models/mapobjects/br_casabench/readme.txt
182 # ./models/mapobjects/swords/readme.txt
183 # ./models/mapobjects/newspaper/readme.txt
184 # ./models/mapobjects/billboards/readme.txt
185 # ./models/mapobjects/copymachine/readme.txt
186 # ./models/mapobjects/br_bath/readme.txt
187 # ./models/mapobjects/truck1/readme.txt
188 # ./models/mapobjects/br_couches/readme.txt
189 # ./models/mapobjects/br_baskets/readme.txt
190 # ./models/mapobjects/ambulance/readme.txt
191 # ./models/mapobjects/br_fountain/readme.txt
192 # ./models/mapobjects/br_egypt/readme.txt
193 # ./models/mapobjects/br_apple/readme.txt
194 # ./models/mapobjects/market/readme.txt
195 # ./models/mapobjects/honda/readme.txt
196 # ./models/mapobjects/br_shrine/readme.txt
197 # ./models/mapobjects/garbagecans/readme.txt
198 # ./models/mapobjects/lighthouse/readme.txt
199 # ./models/mapobjects/landscapelighting/readme.txt
200 # ./models/mapobjects/br_palms/readme.txt
201 # ./models/mapobjects/toxiclight/readme.txt
202 # ./models/mapobjects/br_weedpak/readme.txt
203 # ./models/mapobjects/lt1_computers/readme.txt
204 # ./models/mapobjects/kitchen/readme.txt
205 # ./models/mapobjects/playground/readme.txt
206 # ./models/mapobjects/br_pooltable/readme.txt
207 # ./models/mapobjects/nuclearfurniture/readme.txt
208 # ./models/mapobjects/tub_light/readme.txt
209 # ./models/mapobjects/br_rubberduck/readme.txt
210 # ./models/mapobjects/cart/readme.txt
211 # ./models/null_beach/tires/lt1_tires_readme.txt
212 # ./models/br_nuke.txt
213 #
214 This Model was created by Lt1 and Black Rayne Studios.
215
216 --------------------------------------------------------------
217 if you need anything made or this object modified or skinned
218 differently please let me know and it will be done. feel free
219 to contact me at:
220
221 ------------------blackraynestudios@gmail.com-----------------
222
223 also there is a forum on my website for suggestions and requests
224 --------------------------------------------------------------
225 http://www.blackrayne.net
226
227 Copyrights :
228 This game component is created and owned by Lt1 and Black rayne Studios.
229 No modifications on any part of it are allowed unless indicated.
230 You may not use this object as base to create another one. It must be
231 used as is. You can use it freely in any games as long as you include
232 a note indicating you got it from me. For any troubleshooting or
233 inquiry, feel free to contact me.
234
235
236
237
238
239 #######################################################################
240 #
241 # ./models/mapobjects/toxicprops/readme.txt
242 # ./models/mapobjects/portopotty/readme.txt
243 # ./models/mapobjects/barrell/readme.txt
244 # ./models/mapobjects/bulldozer/readme.txt
245 # ./models/mapobjects/toxiclogs/readme.txt
246 #
247 This Model was created by Lt1 and Urban Terror Operations.
248
249 --------------------------------------------------------------
250 if you need anything made or this object modified or skinned differently
251 please let me know and it will be done. feel free to contact me at:
252
253 -----------------rbergman@lt1productions.com------------------
254
255
256 --------------------------------------------------------------
257 http://www.lt1productions.com/utops.php
258
259 Copyrights :
260 This game component is created and owned by Lt1 and Urban Terror
261 Operations. No modifications on any part of it are allowed unless
262 indicated.
263 You may not use this object as base to create another one. It must
264 be used as is. You can use it freely in any games as long as you
265 include a note indicating you got it from me. For any troubleshooting
266 or inquiry, feel free to contact me.
267
268
269
270
271
272 #######################################################################
273 #
274 # ./models/mapobjects/shminkylights/readme.txt
275 #
276 flourescent light models (c) 2004 ShminkyBoy.
277
278 This game componant is created and owned by me. No modifications on
279 any part of it are allowed. You may not use this object as a base to
280 create another one. You can use it freely in any games as long as you
281 include a note indicating you got it from me. For any troubleshooting
282 or inquiry, feel free to contact me.
283
284 E-mail: shminkyboy@yahoo.com
285
286
287
288
289
290 #######################################################################
291 #
292 # ./models/mapobjects/switcher/omita-readme.txt
293 # ./models/mapobjects/junker/omita-readme.txt
294 # ./models/mapobjects/roman_armor/oak-shiro-readme.txt
295 # ./models/mapobjects/eagle/omita-readme.txt
296 #
297 =================================================================
298 * Permissions *
299 =================================================================
300
301 This mapobject may be electronically distributed only at no charge to
302 the recipient, and may not be modified in any way. This text file
303 must be included with the level.
304 This mapobject may not be distributed on any CD-ROM without the prior,
305 explicit consent of its author.
306 You may run this mapobject on your server as long as no money is charged
307 to players for playing on you server.
308
309
310
311
312
313 #######################################################################
314 #
315 # ./models/mapobjects/Phones/ReadMe.txt
316 #
317 Special notes :
318 n/a
319
320 Copyrights :
321 This game componant is created and own by Browser [ICE]. No
322 modifications on any part of it are allowed unless indicated in the
323 Special Notes section.
324 You may not use this object as base to create another one. It must be
325 used as is. You can use it freely in any games as long as you include
326 a note indicating you got it from me. For any troubleshooting or
327 inquiry, feel free to contact me.
328
329
330
331
332
333 #######################################################################
334 #
335 # ./models/mapobjects/codey1/volvo_xc/readme.txt
336 # ./models/mapobjects/codey1/gmc_van/readme.txt
337 # ./models/mapobjects/computer_01/readme.txt
338 # ./models/mapobjects/crossing/kamaz_truck/readme.txt
339 # ./models/mapobjects/crossing/tgb11_rus/readme.txt
340 # ./models/mapobjects/crossing/kamaz_tanker/readme.txt
341 # ./models/mapobjects/diesel_generator_01/readme.txt
342 # ./models/mapobjects/gmc_van/readme.txt
343 # ./models/mapobjects/trash/readme.txt
344 #
345 Boring copyright notice:
346
347 You may use this model for non-profit purposes only. If you do, please
348 notify the author.
349 You may NOT modify, sell or redistribute it without the authors
350 permission.
351
352
353
354
355
356 #######################################################################
357 #
358 # ./models/mapobjects/oldtruck/readme_oldtruckmodel.txt
359 #
360 =================================================================
361 * COPYRIGHT / PERMISSIONS *
362 -----------------------------------------------------------------
363 Authors Do whatever the hell you want with these models except sell them.
364 These models and skins MAY NOT be sold, or in any other way turn into
365 profit for any other person than the authors. These models MAY be
366 distributed on any media as long as this media is distributed freely
367 without anyone having to pay for it. These models were designed for the
368 Quake 3 Total Conversion "Urban Terror" If you want to use them for
369 another Mod, Total Conversion, Game or Game Engine let us know, and send
370 us screenshots, and leave this README intact. We didnt make this for
371 money, we made it because we love to game just as much as you do.
372 P.S. If I find you have used any of these models and changed the
373 README's and cut me out of them after all my hard work, I will hunt you
374 down and beat the living Dogshit outta you!!
375
376
377
378
379
380 #######################################################################
381 #
382 # ./models/mapobjects/imperium/drahd-readme.txt
383 #
384 - Distribution -
385
386 Feel free to distribute this file in any form, incl. on CD media,
387 as long as proper credit is given and this text file, or the model file
388 has not been edited in any way.
389
390
391
392
393
394 #######################################################################
395 #
396 # ./models/mapobjects/o3-angel/angel.txt
397 #
398 * Copyright / Permissions *
399 Include authors name and email address in the credits for there work..
400
401 QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software,
402 Inc.
403
404
405
406
407
408 #######################################################################
409 #
410 # ./models/mapobjects/urbanterror/trees/readme.txt
411 #
412 * Silicon Ice Development Tree mapobject pak *
413 -----------------------------------------------------------------
414
415 For use with Urban Terror level design
416 only unless by express permission of authors.
417
418 10/10/2002
419
420
421
422
423
424 #######################################################################
425 #
426 # ./models/mapobjects/mustang/readme.txt
427 #
428 *****************************************************************
429 COPYWRITE NOTICE
430 *****************************************************************
431 DO NOT EDIT, DISTRIBUTE, MODIFY, OR SELL THIS MODEL WITHOUT PRIOR
432 PERMISSION. IF YOU PLAN TO USE THIS MODEL IN ANOTHER GAME/MOD, YOU
433 NEED TO NOTIFY/SEEK AUTHORS PERMISSION. FOR ANY OTHER USE PLEASE
434 INQUIRE WITH THE AUTHOR FIRST.
435
436 Send comments at gusher@planetunreal.com icq 104359090
437
438
439
440
441
442 #######################################################################
443 #
444 # ./maps/ut4_suburbs.TXT
445 #
446 Suburbs by ShminkyBoy
447
448 (Copyright 2007 David Snyder)
449
450
451
452
453
454 #######################################################################
455 #
456 # ./models/mapobjects/shminkybushes/readme.txt
457 #
458 bush models (c) ShminkyBoy
459
460
461
462
463
464 #######################################################################
465 #
466 # ./models/mapobjects/oak/oak_readme.txt
467 #
468 Oak-tree Mapmodel (c)GrimReaper

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