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Revision 1.1 - (show annotations) (download)
Sun Sep 1 20:23:39 2013 UTC (10 months, 4 weeks ago) by hasufell
Branch: MAIN
CVS Tags: HEAD
add urbanterror map license and second version of Q3AEULA

1 #######################################################################
2 #
3 # ./zUrT42_0005.pk3/maps/ut4_abbeyctf.txt
4 # ./zUrT42_0005.pk3/maps/ut4_abbey.txt
5 # ./zUrT42_0005.pk3/maps/ut4_austria.txt
6 # ./zUrT42_0005.pk3/maps/ut4_algiers.txt
7 #
8 Copyright = mine!
9
10
11
12
13
14 #######################################################################
15 #
16 # ./zUrT42_0005.pk3/maps/ut4_harbortown.txt
17 # ./zUrT42_0005.pk3/maps/ut4_kingdom.txt
18 # ./zUrT42_0005.pk3/maps/ut4_mandolin.txt
19 # ./zUrT42_0005.pk3/maps/ut4_ambush.txt
20 # ./zUrT42_0005.pk3/maps/ut4_horror.txt
21 # ./zUrT42_0005.pk3/maps/ut4_crossing.txt
22 # ./zUrT42_0005.pk3/maps/ut4_casa.txt
23 # ./zUrT42_0005.pk3/maps/ut4_dressingroom.txt
24 # ./zUrT42_0005.pk3/maps/ut4_kingpin.txt
25 # ./zUrT42_0005.pk3/maps/ut4_company.txt
26 # ./zUrT42_0005.pk3/maps/ut4_raiders.txt
27 # ./zUrT42_0010.pk3/maps/ut4_kingdom.txt
28 # ./zUrT42_0010.pk3/maps/ut4_raiders.txt
29 # ./zUrT42_0006.pk3/models/trees/FS_trees.txt
30 # ./zUrT42_0006.pk3/maps/ut4_snoppis.txt
31 # ./zUrT42_0006.pk3/maps/ut4_riyadh.txt
32 # ./zUrT42_0006.pk3/maps/ut4_turnpike.txt
33 # ./zUrT42_0006.pk3/maps/ut4_tombs.txt
34 # ./zUrT42_0006.pk3/maps/ut4_tunis.txt
35 # ./zUrT42_0006.pk3/maps/ut4_toxic.txt
36 # ./zUrT42_0021.pk3/maps/ut4_prague_v2.rtf
37 # ./zUrT42_0020.pk3/maps/ut4_prague_v2.rtf
38 #
39 -----------------------------------------------------------------
40 * COPYRIGHT / PERMISSIONS *
41 -----------------------------------------------------------------
42 Authors MAY NOT use this level as a base to build additional levels.
43 This map MAY NOT be sold, or in any other way turn into profit for any
44 other person than the author. This map MAY be distributed on any media
45 as long as this media is distributed freely without anyone having to pay
46 for it. This level is designed for the Quake 3 Total Conversion
47 "Urban Terror" and is not to be used, replicated or edited for any other
48 Mod, Total Conversion, Game or Game Engine.
49
50
51
52
53
54 #######################################################################
55 #
56 # ./zUrT42_0005.pk3/maps/ut4_oildepot.txt
57 #
58 =================================================================
59 This map is � 2004 & 2007 Martti Ekstrand and may only be distributed by
60 electronic means (e.a. Internet or BBS). CD distribution is not allowed
61 without permission. You may NOT distribute this map/.pk3 file/.bsp file
62 commercially in any way or form without my expressed WRITTEN permission.
63 Authors MAY NOT use this level as a base to build additional levels, and
64 the geometry CANNOT be changed in any way. If you wish to recreate this
65 level for another game or mod, please inform me be e-mail, just so I know
66 it's out there in other forms, and I might even help. Please retain this
67 text file if you do.
68
69
70
71
72
73 #######################################################################
74 #
75 # ./zUrT42_0001.pk3/u_readme_herring.txt
76 #
77 =================================================================
78 This map is © 2008-2009 Martti Ekstrand and may only be distributed by
79 electronic means (e.a. Internet or BBS). CD distribution is not allowed
80 without permission. You may NOT distribute this map/.pk3 file/.bsp file
81 commercially in any way or form nor decompile the bsp without my
82 expressed WRITTEN permission. Authors MAY NOT use this level as a base
83 to build additional levels, and the geometry CANNOT be changed in any
84 way. If you wish to recreate this level for another game or mod, please
85 inform me be e-mail, just so I know it's out there in other forms, and
86 I might even help.
87
88 Please retain this text file if you do.
89 Theme music is @ 2008 nonoman - and may not be used anywhere else
90 without written permission.
91
92
93
94
95
96 #######################################################################
97 #
98 # ./zUrT42_0005.pk3/maps/ut4_eagle.txt
99 #
100 =================================================================
101 * COPYRIGHT / PERMISSIONS *
102 -----------------------------------------------------------------
103
104 Authors MAY NOT use this level as a base to build additional
105 levels, and the geometry CANNOT be changed in any way. If you
106 wish to modify the entities for use with a non-standard CTF Mod,
107 please inform me be e-mail, just so I know it's out there in
108 other forms. Please retain this text file if you do.
109
110 You CAN create prefabs from this level though, just please give
111 the original author the credit for the original construction!
112
113 This .pk3 may be distributed over the Internet and/or BBS
114 systems(like these exist anymore) as long as the ORIGINAL(this)
115 text file is included in the .zip file.
116
117 You may NOT distribute this map/.pk3 file/.bsp file commercially
118 without my expressed WRITTEN permission. If you wish to include
119 this in a compilation of some form, have your people contact my
120 people and they'll talk, or just send me an e-mail and we'll talk. ;)
121
122
123
124
125
126 #######################################################################
127 #
128 # ./zUrT42_0005.pk3/maps/BFP_Model\ Readme.txt
129 #
130 This mapobject may be distrubuted freely over the internet, as long as
131 this readme is included and the contents of the archive DOES NOT change.
132
133 Quake 3 Arena And Team Arena are trademarks of id Software CopyRight
134 All rights reserved
135
136
137
138
139
140 #######################################################################
141 #
142 # ./zUrT42_0005.pk3/maps/ut4_maya.txt
143 #
144 =================================================================
145 * COPYRIGHT / PERMISSIONS *
146 -----------------------------------------------------------------
147
148 sock_pom-src.map by Simon O'Callaghan was used in the creation of
149 Mayan Standoff, released under the ..::LvL Open Game Source License'
150
151 Authors MAY NOT use this level as a base to build additional levels.
152 This map MAY NOT be sold, or in any other way turn into profit for
153 any person. This map MAY be distributed on any media as long as this
154 media is distributed freely without anyone having to pay for it and
155 this text file is included. This level was converted for the Quake 3
156 Total Conversion "Urban Terror" and is not to be used, replicated or
157 edited for any other Mod, Total Conversion, Game or Game Engine. If
158 you want the original file used in this creation, you may download it
159 at http://simonoc.com/pages/design/maps_q3/pom.htm
160
161 Copyright (c) 2004 sock
162 Changes Copyright (c) 2007 Raymond Ritzmann
163 All rights reserved.
164
165 Quake III Arena is a registered trademark of iD Software, Inc.
166
167 Urban Terror is the property of Frozen Sand, LLC.
168
169
170
171
172
173 #######################################################################
174 #
175 # ./zUrT42_0007.pk3/models/mapobjects/masheen/readme.txt
176 #
177 flourescent light models (c) 2004 ShminkyBoy.
178
179 This game componant is created and owned by me. No modifications on
180 any part of it are allowed. You may not use this object as a base to
181 create another one. You can use it freely in any games as long as
182 you include a note indicating you got it from me. For any
183 troubleshooting or inquiry, feel free to contact me.
184
185 E-mail: shminkyboy@yahoo.com
186
187
188
189
190
191 #######################################################################
192 #
193 # ./zUrT42_0007.pk3/models/mapobjects/baskets/readme.txt
194 # ./zUrT42_0007.pk3/models/mapobjects/humvee/readme.txt
195 # ./zUrT42_0007.pk3/models/mapobjects/br_briefcase/readme.txt
196 # ./zUrT42_0007.pk3/models/mapobjects/br_washerdryer/readme.txt
197 # ./zUrT42_0007.pk3/models/mapobjects/br_alcohol/readme.txt
198 # ./zUrT42_0007.pk3/models/mapobjects/br_computers/readme.txt
199 # ./zUrT42_0007.pk3/models/mapobjects/firetruck/readme.txt
200 # ./zUrT42_0007.pk3/models/mapobjects/br_hometheatre/readme.txt
201 # ./zUrT42_0007.pk3/models/mapobjects/br_table/readme.txt
202 # ./zUrT42_0007.pk3/models/mapobjects/br_pcs1/readme.txt
203 # ./zUrT42_0007.pk3/models/mapobjects/br_officechair/readme.txt
204 # ./zUrT42_0007.pk3/models/mapobjects/br_lighting1/readme.txt
205 # ./zUrT42_0007.pk3/models/mapobjects/woodencart/readme.txt
206 # ./zUrT42_0007.pk3/models/mapobjects/br_cleaning/readme.txt
207 # ./zUrT42_0007.pk3/models/mapobjects/planters/readme.txt
208 # ./zUrT42_0007.pk3/models/mapobjects/bk_couch/readme.txt
209 # ./zUrT42_0007.pk3/models/mapobjects/axe/readme.txt
210 # ./zUrT42_0007.pk3/models/mapobjects/br_casa/readme.txt
211 # ./zUrT42_0007.pk3/models/mapobjects/ashtray/readme.txt
212 # ./zUrT42_0007.pk3/models/mapobjects/br_flowers/readme.txt
213 # ./zUrT42_0007.pk3/models/mapobjects/br_chest/readme.txt
214 # ./zUrT42_0007.pk3/models/mapobjects/copcar/readme.txt
215 # ./zUrT42_0007.pk3/models/mapobjects/cashregister/readme.txt
216 # ./zUrT42_0007.pk3/models/mapobjects/br_horror/readme.txt
217 # ./zUrT42_0007.pk3/models/mapobjects/br_casabench/readme.txt
218 # ./zUrT42_0007.pk3/models/mapobjects/swords/readme.txt
219 # ./zUrT42_0007.pk3/models/mapobjects/newspaper/readme.txt
220 # ./zUrT42_0007.pk3/models/mapobjects/billboards/readme.txt
221 # ./zUrT42_0007.pk3/models/mapobjects/br_flourlight/readme.txt
222 # ./zUrT42_0007.pk3/models/mapobjects/copymachine/readme.txt
223 # ./zUrT42_0007.pk3/models/mapobjects/br_satdish/readme.txt
224 # ./zUrT42_0007.pk3/models/mapobjects/br_bath/readme.txt
225 # ./zUrT42_0007.pk3/models/mapobjects/truck1/readme.txt
226 # ./zUrT42_0007.pk3/models/mapobjects/br_couches/readme.txt
227 # ./zUrT42_0007.pk3/models/mapobjects/br_baskets/readme.txt
228 # ./zUrT42_0007.pk3/models/mapobjects/br_industriallights/readme.txt
229 # ./zUrT42_0007.pk3/models/mapobjects/ambulance/readme.txt
230 # ./zUrT42_0007.pk3/models/mapobjects/br_fountain/readme.txt
231 # ./zUrT42_0007.pk3/models/mapobjects/br_egypt/readme.txt
232 # ./zUrT42_0007.pk3/models/mapobjects/br_apple/readme.txt
233 # ./zUrT42_0007.pk3/models/mapobjects/market/readme.txt
234 # ./zUrT42_0007.pk3/models/mapobjects/honda/readme.txt
235 # ./zUrT42_0007.pk3/models/mapobjects/br_shrine/readme.txt
236 # ./zUrT42_0007.pk3/models/mapobjects/garbagecans/readme.txt
237 # ./zUrT42_0007.pk3/models/mapobjects/lighthouse/readme.txt
238 # ./zUrT42_0007.pk3/models/mapobjects/br_trash/readme.txt
239 # ./zUrT42_0007.pk3/models/mapobjects/landscapelighting/readme.txt
240 # ./zUrT42_0007.pk3/models/mapobjects/br_palms/readme.txt
241 # ./zUrT42_0007.pk3/models/mapobjects/toxiclight/readme.txt
242 # ./zUrT42_0007.pk3/models/mapobjects/br_weedpak/readme.txt
243 # ./zUrT42_0007.pk3/models/mapobjects/lt1_computers/readme.txt
244 # ./zUrT42_0007.pk3/models/mapobjects/kitchen/readme.txt
245 # ./zUrT42_0007.pk3/models/mapobjects/playground/readme.txt
246 # ./zUrT42_0007.pk3/models/mapobjects/br_steeldrums/readme.txt
247 # ./zUrT42_0007.pk3/models/mapobjects/br_deliverytruck/readme.txt
248 # ./zUrT42_0007.pk3/models/mapobjects/br_pooltable/readme.txt
249 # ./zUrT42_0007.pk3/models/mapobjects/nuclearfurniture/readme.txt
250 # ./zUrT42_0007.pk3/models/mapobjects/tub_light/readme.txt
251 # ./zUrT42_0007.pk3/models/mapobjects/br_rubberduck/readme.txt
252 # ./zUrT42_0007.pk3/models/mapobjects/cart/readme.txt
253 # ./zUrT42_0007.pk3/models/mapobjects/br_dville/readme.txt
254 # ./zUrT42_0006.pk3/models/null_beach/tires/lt1_tires_readme.txt
255 # ./zUrT42_0006.pk3/models/br_readme.txt
256 # ./zUrT42_0006.pk3/models/br_nuke.txt
257 #
258 This Model was created by Lt1 and Black Rayne Studios.
259
260 --------------------------------------------------------------
261 if you need anything made or this object modified or skinned
262 differently please let me know and it will be done. feel free
263 to contact me at:
264
265 ------------------blackraynestudios@gmail.com-----------------
266
267 also there is a forum on my website for suggestions and requests
268 --------------------------------------------------------------
269 http://www.blackrayne.net
270
271 Copyrights :
272 This game component is created and owned by Lt1 and Black rayne Studios.
273 No modifications on any part of it are allowed unless indicated.
274 You may not use this object as base to create another one. It must be
275 used as is. You can use it freely in any games as long as you include
276 a note indicating you got it from me. For any troubleshooting or
277 inquiry, feel free to contact me.
278
279
280
281
282
283 #######################################################################
284 #
285 # ./zUrT42_0007.pk3/models/mapobjects/toxicprops/readme.txt
286 # ./zUrT42_0007.pk3/models/mapobjects/portopotty/readme.txt
287 # ./zUrT42_0007.pk3/models/mapobjects/barrell/readme.txt
288 # ./zUrT42_0007.pk3/models/mapobjects/bulldozer/readme.txt
289 # ./zUrT42_0007.pk3/models/mapobjects/toxiclogs/readme.txt
290 #
291 This Model was created by Lt1 and Urban Terror Operations.
292
293 --------------------------------------------------------------
294 if you need anything made or this object modified or skinned differently
295 please let me know and it will be done. feel free to contact me at:
296
297 -----------------rbergman@lt1productions.com------------------
298
299
300 --------------------------------------------------------------
301 http://www.lt1productions.com/utops.php
302
303 Copyrights :
304 This game component is created and owned by Lt1 and Urban Terror
305 Operations. No modifications on any part of it are allowed unless
306 indicated.
307 You may not use this object as base to create another one. It must
308 be used as is. You can use it freely in any games as long as you
309 include a note indicating you got it from me. For any troubleshooting
310 or inquiry, feel free to contact me.
311
312
313
314
315
316 #######################################################################
317 #
318 # ./zUrT42_0007.pk3/models/mapobjects/shminkylights/readme.txt
319 #
320 flourescent light models (c) 2004 ShminkyBoy.
321
322 This game componant is created and owned by me. No modifications on
323 any part of it are allowed. You may not use this object as a base to
324 create another one. You can use it freely in any games as long as you
325 include a note indicating you got it from me. For any troubleshooting
326 or inquiry, feel free to contact me.
327
328 E-mail: shminkyboy@yahoo.com
329
330
331
332
333
334 #######################################################################
335 #
336 # ./zUrT42_0007.pk3/models/mapobjects/switcher/omita-readme.txt
337 # ./zUrT42_0007.pk3/models/mapobjects/junker/omita-readme.txt
338 # ./zUrT42_0007.pk3/models/mapobjects/roman_armor/oak-shiro-readme.txt
339 # ./zUrT42_0007.pk3/models/mapobjects/eagle/omita-readme.txt
340 #
341 =================================================================
342 * Permissions *
343 =================================================================
344
345 This mapobject may be electronically distributed only at no charge to
346 the recipient, and may not be modified in any way. This text file
347 must be included with the level.
348 This mapobject may not be distributed on any CD-ROM without the prior,
349 explicit consent of its author.
350 You may run this mapobject on your server as long as no money is charged
351 to players for playing on you server.
352
353
354
355
356
357 #######################################################################
358 #
359 # ./zUrT42_0007.pk3/models/mapobjects/Phones/ReadMe.txt
360 #
361 Special notes :
362 n/a
363
364 Copyrights :
365 This game componant is created and own by Browser [ICE]. No
366 modifications on any part of it are allowed unless indicated in the
367 Special Notes section.
368 You may not use this object as base to create another one. It must be
369 used as is. You can use it freely in any games as long as you include
370 a note indicating you got it from me. For any troubleshooting or
371 inquiry, feel free to contact me.
372
373
374
375
376
377 #######################################################################
378 #
379 # ./zUrT42_0007.pk3/models/mapobjects/computer_01/readme.txt
380 # ./zUrT42_0007.pk3/models/mapobjects/crossing/kamaz_truck/readme.txt
381 # ./zUrT42_0007.pk3/models/mapobjects/crossing/tgb11_rus/readme.txt
382 # ./zUrT42_0007.pk3/models/mapobjects/crossing/kamaz_tanker/readme.txt
383 # ./zUrT42_0007.pk3/models/mapobjects/diesel_generator_01/readme.txt
384 # ./zUrT42_0007.pk3/models/mapobjects/gmc_van/readme.txt
385 # ./zUrT42_0007.pk3/models/mapobjects/trash/readme.txt
386 #
387 Boring copyright notice:
388
389 You may use this model for non-profit purposes only. If you do, please
390 notify the author.
391 You may NOT modify, sell or redistribute it without the authors
392 permission.
393
394
395
396
397
398 #######################################################################
399 #
400 # ./zUrT42_0007.pk3/models/mapobjects/oldtruck/readme_oldtruckmodel.txt
401 #
402 =================================================================
403 * COPYRIGHT / PERMISSIONS *
404 -----------------------------------------------------------------
405 Authors Do whatever the hell you want with these models except sell them.
406 These models and skins MAY NOT be sold, or in any other way turn into
407 profit for any other person than the authors. These models MAY be
408 distributed on any media as long as this media is distributed freely
409 without anyone having to pay for it. These models were designed for the
410 Quake 3 Total Conversion "Urban Terror" If you want to use them for
411 another Mod, Total Conversion, Game or Game Engine let us know, and send
412 us screenshots, and leave this README intact. We didnt make this for
413 money, we made it because we love to game just as much as you do.
414 P.S. If I find you have used any of these models and changed the
415 README's and cut me out of them after all my hard work, I will hunt you
416 down and beat the living Dogshit outta you!!
417
418
419
420
421
422 #######################################################################
423 #
424 # ./zUrT42_0007.pk3/models/mapobjects/imperium/drahd-readme.txt
425 #
426 - Distribution -
427
428 Feel free to distribute this file in any form, incl. on CD media,
429 as long as proper credit is given and this text file, or the model file
430 has not been edited in any way.
431
432
433
434
435
436 #######################################################################
437 #
438 # ./zUrT42_0007.pk3/models/mapobjects/o3-angel/angel.txt
439 #
440 * Copyright / Permissions *
441 Include authors name and email address in the credits for there work..
442
443 QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software,
444 Inc.
445
446
447
448
449
450 #######################################################################
451 #
452 # ./zUrT42_0007.pk3/models/mapobjects/urbanterror/trees/readme.txt
453 #
454 * Silicon Ice Development Tree mapobject pak *
455 -----------------------------------------------------------------
456
457 For use with Urban Terror level design
458 only unless by express permission of authors.
459
460 10/10/2002
461
462
463
464
465
466 #######################################################################
467 #
468 # ./zUrT42_0007.pk3/models/mapobjects/mustang/readme.txt
469 #
470 *****************************************************************
471 COPYWRITE NOTICE
472 *****************************************************************
473 DO NOT EDIT, DISTRIBUTE, MODIFY, OR SELL THIS MODEL WITHOUT PRIOR
474 PERMISSION. IF YOU PLAN TO USE THIS MODEL IN ANOTHER GAME/MOD, YOU
475 NEED TO NOTIFY/SEEK AUTHORS PERMISSION. FOR ANY OTHER USE PLEASE
476 INQUIRE WITH THE AUTHOR FIRST.
477
478 Send comments at gusher@planetunreal.com icq 104359090
479
480
481
482
483
484 #######################################################################
485 #
486 # ./zUrT42_0006.pk3/maps/ut4_suburbs.TXT
487 #
488 Suburbs by ShminkyBoy
489
490 (Copyright 2007 David Snyder)

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